“Humble Indie Bundle” is Over with the Greatest SuccessAdded: Tuesday, May 18th, 2010
Category: Bit Torrent Freedom > The Industries Of Records, Gaming, Software, Movies
Tags:ET, p2p, Torrent, Piracy, Peer To Peer, Network, Hackers, Internet, BitTorrent, Google, utorrent, bitcomet, extratorrent, 2010, www.extrattorrent.com
That was a deal lots of people were excited about. The deal, named “Pay What You Want”, was launched by Wolfire, the video games developers, some time ago. Now the sale closes, showing definitely great results.
The deal “Pay What You Want for Humble Indie Bundle” was ongoing a little over a week. The sale offered people a pack of video games (Humble Indie Bundle) for a price they set themselves! Moreover, they could decide where their money goes – whether to the charities, to the developers, or divided up in proportion the customer wanted. In the first day, the deal has exceeded a quarter of a million dollars and the news spread as quickly as wildfire. As a result, the sale broke a million dollars barrier just in several days, less than a week. Wolfire admitted that the experiment beat all their wildest expectations.
The Wolfire decided to extend the deal for several days, but now it’s closed on a high note. The final results are no less impressive as those at the beginning. The sales closed on a total of around $1,275,000, with almost 140 thousand customers participating in it. The pot was sweetened by several offerings like memberships from the EFF, but was not the only surprises offered by organizers during the sale.
Inspired by the overwhelming success of a deal, Wolfire made an outstanding step. It turned some of their video games open-sourced, which not many companies can do. The list of those games going open source includes Lugaru, which made a mark by an interesting incident. Just within several hours after the source code was released, someone released a patch to the game that made it able to be played on Windows platform, which was not possible before!
The deal that has already finished is an incredible experience for Wolfire and a bright example for others. What it proved is that respecting your followers can lead to really positive results. Wolfire chose to follow another way and instead of embedding DRM all over their games, it open sourced several of them and allowed customers to set the price for the pack themselves. As you see, the results were striking. One thing is for sure – Wolfire developers managed to actually “get it” while all the other video game developers thought it wouldn’t be possible or successful ever. All we can do now is hope that this example will set a really positive future for all those developers who want to take a chance of being successful.
May 18th, 2010Posted by:
Tuesday, May 18th, 2010
|wow thanx SaM, nice read.|
|posted by (2010-05-19 11:54:49)|
|very interesting.....love the articles Sam..Thanks|
|Thanks man u really give all the updates|
|Now if the RIAA and MPAA tried this - wonder what the outcome would be?|
Think I myself have no problem paying say 5.00 for a DVD - most movies are crap and won't pay the price to buy it at over 20.00 minimum.
Or a song for approximately .25 -.50 each
|posted by (2010-05-22 18:54:12)|
|Thank you for another great article||
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