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Autodesk MotionBuilder 7.5 Extension 1
Autodesk® MotionBuilder™ software is the foremost 3D character animation productivity suite for game, film, broadcast, and multimedia production. This award-winning software combines a unique real-time architecture, animation layering and Story Timeline non-linear editing environment with an intuitive workflow and tools that streamline the character animation pipeline. With a strong focus on workflow efficiency, Autodesk MotionBuilder enables traditional animators and technical directors alike to take on the most demanding, high-volume animation projects. The software, available for Windows® and Mac® operating systems, natively supports the platform-independent FBX 3D authoring and interchange format that allows MotionBuilder to integrate with any application in a production pipeline that supports FBX.
Autodesk® MotionBuilder™ 7.5 software provides enhancements in key frame animation workflows, augmented character rigging tools for complex character to character interaction, a newly architected Undo system and improvements in the OpenReality SDK and Python scripting. Raise the bar on true workflow efficiency and usability with Autodesk MotionBuilder 7.5 software.
MotionBuilder 7.5 Extension 1 now supports point cache playback on objects imported from Maya 8 and 3ds Max 9. This allows for enhanced interoperability between MotionBuilder and Autodeskâ™s DCC tools by allowing users to point cache deformers such as cloth, physics and dynamics, and playback the associated point cache information within MotionBuilder—all in real-time.
MotionBuilder 7.5 Extension 1 also offers enhanced HTR and Acclaim file format support, as well as numerous fixes and overall application improvements.
* Real-Time Animation Tools
Using tools designed to maximize speed and efficiency, youâ™ll get instant playback of character performances, alleviating the need to preview or render your work. The real-time capabilities of Autodesk MotionBuilder make it the character animation software of choice whether for an individual artist or as the animation backbone of a large production pipeline.
* Revolutionary HumanIK Character Technology
With its powerful, full body FK/IK manipulation rig, Autodesk MotionBuilder provides unsurpassed automated character setup. Quickly set up powerful manipulation rigs, independent of your character\'s size or proportions, and customize the look and feel with ease, without the need for scripting or constraint setups. You can also repurpose animation data from one character to another with real-time motion retargeting.
* Unified Nonlinear Editing Environment
The Story Timeline is the only non-linear environment to combine multiple content types, into a streamlined editor—built from the ground up on Autodesk MotionBuilder real-time architecture.
Use the Story Timeline for pre-visualization and layout; easily blend, edit and sequence tracks composed of animations, cameras, digital video, and audio. The Story Timeline also offers the ability to make camera shot decisions—allowing you to re-order and re-time your shots \"on-the-fly,\" similar to traditional non-linear video editing.
Autodesk MotionBuilder natively supports the platform-independent FBX® high-end 3D authoring and interchange format. It lets you acquire and exchange 3D assets and media from a wide variety of sources quickly and easily. FBX is widely supported by the industry\'s leading software and hardware manufacturers.
* User Interface and Tools
Autodesk MotionBuilder provides users the flexibility to customize the softwareâ™s interface with a layout manager, keyboard shortcut selector and many in-context menus/options, to streamline the animation process.
* Advanced Productivity Tools
Autodesk MotionBuilder offers powerful time saving productivity tools such as Save/Load Character Animation functionality, file-batching tools, and support for multiple animation takes. These ‘out-of-the-boxâ™ features increase the overall efficiency of your character animation pipeline by freeing your artists from having to do time consuming, repetitive tasks.
* SDK and Python Scripting Support
Automate repetitive, time-consuming tasks and extend features without leaving the Autodesk MotionBuilder environment. The Open Reality® SDK can be used to create custom tools and features that plug directly into Autodesk MotionBuilder and extend its functionality. In-house developers can create project-specific functionality, which accommodates specific workflows and requirements, including custom file types. Support for the popular, easy-to-use Python scripting language allows production facilities to better integrate Autodesk MotionBuilder into their production pipeline.
* Integration and Asset Management
Autodesk MotionBuilder supports NXN AlienBrain® and Microsoft® Visual SourceSafe® software applications as well as multiple data file types. The software lets you integrate with these asset management systems, as well as custom systems, adding to the streamlined efficiency built into Autodesk MotionBuilder.
What`s New in version 7.5:
- Enhanced Animation Tools and Workflows
Autodesk MotionBuilder 7.5 delivers multiple enhancements to its suite of key framing tools and workflows. With artist efficiency in mind, a new quick copy/paste workflow has been added, new advanced key interpolation modes and a re-architected UNDO system that supports selection, manipulation, deleting and much, much more.
- Improved Character Setup and Posing Tools
Autodesk MotionBuilder 7.5 builds on its core strength of creating powerful character setups to suite any type of character. This new release adds support for inverse knee and elbow joints, full support for posing and mirroring of character extensions, and an advanced character solving mode for complex character to character interaction setups.
- Workflow and Interface Enhancements
Autodesk MotionBuilder 7.5 boasts a variety of additions and improvements across the application, driven by customer requests and suggestions. New in version 7.5 is support for Namespaces, updated support for CGFX v1.4 shaders, custom frame rates, and rotation manipulator angle snapping.