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DarkBASIC Professional is the most advanced games development package built on the BASIC language currently available. No other package out there makes it as easy to incorporate all of the special features and effects you see in todays games and no other package natively offers the benefits of Microsofts DirectX 9 technology.
Pixel & Vertex Shader SupportNVIDIA and ATI's powerful new graphics cards have inspired us to support both Pixel and Vertex shaders. You have full and direct control of these awesome hardware effects from within DarkBASIC Professional. Pixel Shaders are used to alter lighting and surface effects that replace artificial, computerized looks with materials and surfaces that mimic reality.
Vertex Shaders are used to breathe life and personality into characters and environments. For example, through vertex shading you can create true-to-life dimples or wrinkles that appear when a character smiles or you can ripple shockwaves through a land matrix. The illustration above shows 6 different DarkBASIC Professional shaders in action.
Commercial Quality Games
Key FeaturesDarkBASIC Professional is an extremely powerful and versatile package. It is not easy to list all of the features, but here we have selected some of the key features:
All programs made with DarkBASIC Professional are License and Royalty FreeSave your programs as stand-alone EXE files6 2D Image Formats Supported5 3D Object File Formats SupportedIncludes an electronic Manual on the CDOver 1000 game orientated commandsWindows based Integrated Development Environment (IDE)Brand new Compiler produces 100% Machine CodeEncrypt and Compress your EXE filesExpandable - write your own DLLs with the free SDKBinary Space Partioning (BSP) SupportPotential Visibility Set (PVS)Nodetree OptimisationBump MappingLight MappingEnvironment MappingSphere MappingCubic MappingMulti-texturingBone Based AnimationsPixel and Vertex ShadersCartoon ShadingRainbow RenderingCode your own ShadersVector and Matrix ManipulationReal Time ShadowsTrue ReflectionsLights (Omni, Spot, Directional)Matrices and TerrainsParticle SystemExtremely fast 2D SpritesPolygon Collision and ResponseCreate Multi-player Games (Lan and Internet)Fully Windows XP compliantIntegrated DebuggerBreakpoints, Step-Thru Mode and Variable Tracking3D Studio and Direct X Object SupportSprite support including flipping, scaling and collisionSet and control sounds in 3D spaceLoad, Play and Loop Music filesLoad, Play and control Video Animations or DVD StreamsControl 3D Fog depth, distance and colourFull Object Rotation controlControl Object Limbs (direction, angle, rotation, size)Create and Delete Object MeshesGlobal or Object based automatic 3D Collision DetectionAutomatic Camera and Camera to Object Orientation CommandsCreate, Position and Colour LightsBuild, Texture and Map Matrix LandscapesSystem Test Commands let you check for compatibility
File Formats SupportedDarkBASIC natively supports the following Media File Formats. Loaders/Savers for additional formats are available from 3rd party developers or can be written yourself.
File FormatNameLoadSave2D Image - BMPBMPYesYes2D Image - Device Independant BitmapDIBYesYes2D Image - Portable Network GraphicsPNGYes 2D Image - JPEGJPGYesYes2D Image - DirectDraw SurfaceDDSYesYes2D Image - TargaTGAYes 3D Object - 3D Studio3DSYes 3D Object - DirectXXYesYes3D Object - MDLMDLYes 3D Object - MD2MD2Yes 3D Object - MD3MD3Yes BSP World SupportQuake 2Yes BSP World SupportQuake 3Yes BSP World SupportHalf LifeYes Sound - Wave FileWAVYesYesSound - Windows Media AudioWMAYes Sound - Windows Media AudioAIFFYes Sound - Windows Media AudioAUYes Sound - Windows Media AudioSNDYes Sound - Mpeg Layer 3MP3Yes Music - MIDI playbackMIDIYes Music - CD Audio TracksCD-AudioYes AnimationAVIYes AnimationMPEGYes Animation - From DVDDVD*Yes AnimationIndeoYes AnimationCinepakYes
DVD Playback requires Windows codecs to be installed.
Due to the complexity of BSP some file formats may not load correctly.
Some hardware effects may not be compatible with your video card, please check before purchasing.
May conflict with currently installed drivers and/or background software and may contain system specific bugs correctable by freely available updates from this web site. We endevour to patch all reported bugs as quickly as possible.
System RequirementsThe following are the System Requirements for running DarkBASIC Professional. You can view the Minimum or the Recommend specifications.
Minimum System Requirements300 MHz Pentium II ProcessorWindows 98 / 2000 / ME / XP (Home/Pro)400 MB of hard disk space64 MB of RamDirectX Version 9.0b+Fully DirectX compatible Graphics Card with 16 MB Memory or more and Hardware 3D AccelerationDirect X compatible Sound Card4x Speed CD-Rom DriveWe recommend your video card has at least 32 MB of memory to get the most from DarkBASIC Professional, you will be limited in the size of game and type of effects you can use otherwise. Certain features of DarkBASIC Professional (such as vertex/pixel shaders) require a suitably powerful graphics card. Please check with your video card manufacturer before purchasing.
Recommended System Requirements733 MHz Pentium III Processor or aboveWindows 98 / 2000 / ME / XP (Home/Pro)400 MB of hard disk space128 MB of RamDirectX Version 9.0b+Fully DirectX compatible Graphics Card with 64 MB Memory or more and Hardware 3D AccelerationDirect X compatible Sound Card16x Speed CD-Rom DrivePlease note that certain features of DarkBASIC Professional (such as vertex/pixel shaders) require a suitably powerful graphics card. Please check with your video card manufacturer before purchasing.
Apple and Linux Based MachinesWe are sorry but DarkBASIC Professional was developed exclusively for Microsoft Windows based PCs and will not run on any variety of Apple hardware or on Linux even under PC emulation.
Playstation, PS2, X-Box, GameCubeYour DarkBASIC Professional programs will not work on any of the above consoles and they cannot be converted to do so.