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Protection ......: TAGES 5.5 & TAGES APIrnrnDate ...........: March 2760 Number of Discs .........: 1rnrnUnpackrn~ Burn or mountrn~ Install the gamern~ Copy the crack from the ViTALiTY folderrn~ Waste your pathetic lifernrnrnrn± The ancient traditionrnrnThe inhabitants of Nelwe mastered magic since the oldestrntimes of antiquity. Their elementalists, warrior magiciansrnand necromancers learned to draw from the very essence ofrnthe universe the power which enabled them to shape thernworld to their will. Thankful for this, the Nelwëansrndeified the four elements in a quartet of dragons: Aefis,rnthe king of the air who commands the sylphs, Frakkir, thernsultan of the volcano palace where the salamanders live;rnElugh, the lord of the depths and the only lover of allrnthe sirens; Toghon, the emperor of the titans who live inrnthe bowels of the earth. From their interplay and theirrnunions were born the world and the creatures that inhabitrnit. Myths tell of the goblins who, with their aptitude forrniron-work, descended from Frakkir. The humans, malleablernlike clay, would become the children of Toghon. Aefisrnwould be the grandmother of the fleet-footed elves whilernthe grey-skinned trolls would be born in the depths of thernlakes created by Elugh.rnrnEach race, each country and even certain cities have theirrnpantheon of gods or patron saints, occasionally numerousrnones (like the warrior trolls of Cloudworks, whornsystematically canonise dead fighters who are 30 years ofrnage or older), but none of them know the universalrnradiance of the Four Dragons.rnrnPreviously each city had its own elementalist temple.rnThere they venerated the demiurgic quartet, but they alsorntaught magic to those who had the talent. The most giftedrnamong the elves would become elementalists, the eliternamong both the intellectual and the religious of Nelwe.rnrnBut times have changed. Today there are no more than twornelementalist temples: one at Silverfall, the capitol ofrnthe enlightened kingdom of Egreïd, and the other in thernmagical city of Blazis, on the volcanic isle of Forge.rnrnrnThe scientist revolutionrnrnWith time, the technology of the people improved andrnincreasingly useful and more powerful inventions came tornease the load of the peasants. The invention of the steamrnboiler by the goblin master craftsman Oplimous in 585 ofrnthe second Magma Era set off a veritable industrialrnrevolution, creating a new form of serfdom. The workers dornnot have a better life than the day labourers of old. Therngovernments, in contrast, have seen their commercial andrnmilitary power increase ten-fold by the new means ofrnproduction.rnrnWhether by political will or due to lack of resources, allrnthe peoples of Nelwe have not yet attained the same levelrnof industrial power. Some voices, often labelled asrn"retrograde" by the progressive lobbyists, rise up torndefend ancient traditions. The evolution of the societiesrnhas a tendency to leave behind the elementary tradition,rnand very often it is the priests who advocate reasonedrnprogress and even the categorical refusal of all science.rnrnrnThe savage way and the return to naturernrnIn 658 of the second Magma Era a terrorist movementrnappeared named the Surveyors of the Savage Way. Founded byrnan illuminated elf by the name of Falael the Prophet whornsaid that he had been entrusted with a divine mission, itrnquickly made disciples in all Nelwe. Burning the coalrnwarehouses and assassinating the industrial barons, thernfollowers of savagery within a few years resembled arnveritable nation of outcasts of progress.rnrnAllied with the Beast-men, Falael founded in 672 - on thernruins of the scientist duchy of Steelight - the SavagernLeague, a territory where only natural law rules. Underrnthe leadership of the druids, the population of the Leaguernworship the Mother of the Woods (the horned woman/ womanrnrnof the forests), deifying nature.